Shadow’s Depths Page 03


A Dystopia comic page from Chapter four - Shadow's Depths shows Bradson and Frazier trapped beneath the Spill, surrounded by rubble and debris under a dark green night-vision glow.

In the first panel, Bradson is seen from behind as he faces deeper into the collapsed space. He explains that the creatures do not have to bite people like in old zombie stories. Instead, someone only has to be near them and on the same wavelength, and then they are gone. He says the wraiths will have them, and that this is why he disconnected when they started swarming the Pit.

The second panel shows Bradson crouched among rubble with Frazier leaning against broken concrete behind him. Bradson says that command will assume that is what happened to them, and that by the time they crawl out, they will probably be right. Frazier responds bitterly, “So much for esprit de corps.”

In the third panel, Bradson looks back with a slight smile and explains that the soldiers do have esprit de corps, but the guys call it “esprit de corpse,” especially when they are on Spill duty. He says the wraiths are the esprit and they are the corpse, one mindless institution against another.

In the fourth panel, Frazier stands in the rubble, looking down as he pulls out a handlight from a pouch on his belt. He asks whether they will be rescued.

The fifth panel shows Frazier holding the handlight, which blasts bright white light across the dark space. Bradson stands lower in the foreground with his night vision visor glowing green. Bradson says he does not know whether their own side or the things on the Spill would dig, and explains that they have only ever seen the creatures walk on the Spill.

In the final panel, the handlight shines brightly beside Frazier as Bradson clicks off his visor. Frazier asks if there is no hope. Bradson replies, “You are describing the state of mind that exists in most of Dystopia.”
 

Comics

Chapter 04: Shadow’s Depths – Page 03

More Than Talking Heads

Chapter Four of Dystopia: Shadow’s Depths continues beneath the Spill, where Bradson and Frazier are trapped in the rubble and trying to make sense of what survival even means from this far below the surface.

This week’s page is built around a conversation, but the danger is still present in every panel. Bradson explains what the wraiths can do, Frazier looks for hope in procedure, and the green glow of the night vision gives the scene a tense, confined feeling.

This week’s Patreon essay looks at the challenge of making dialogue-heavy pages feel visually alive. ALFA talks about adding motion, gesture, lighting, posture, and small actions to a conversation scene, while also reflecting on how Jackwraith’s detailed scripts help guide those choices and keep the back-and-forth grounded in physical action.

Readers interested in extended creator commentary, worldbuilding context, and visual storytelling discussions can find the full article on Patreon.

→ Read ALFA’s essay on Patreon

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