Scylla Page 2


Continuing Dystopia Chapter 3 - Page 2:
The story picks up in the underground sewers - what appears to be a creature’s burrow has torn straight through the brick walls and carved out an organic, twisting passage in the earth. The walls of the tunnel are scared by rough, ribbed claw marks, forming a long, tapering corridor of churned soil. Tanya and Ventrik stand at its edge studying the fresh gouges and the slime residue clinging to the tunnel walls.

In the first panel, Tanya and Ventrik inspect the large circular opening where the creature has dug through. Tanya holds her tablet while Ventrik leans closer to analyze. A caption notes that the claw marks are fresh and that wherever “she” travels, she leaves behind a slime trail.

In the second panel, Tanya walks ahead toward the carved-out tunnel while Ventrik follows, and she glances back, openly questioning why they’re the ones sent down here. The third panel shows Tanya more directly, asking whether there wasn’t someone at Metascience “more… useful” who could have taken this assignment instead. Ventrik adjusts his glasses while she studies her tablet again; Ventrik's caption clarifies her meaning—by “useful,” she really meant “expendable” and “less concerned about stepping in sewage.”

The next panel focuses on Ventrik as he calmly explains that everyone who’s truly useful is either already deployed elsewhere or lacks the expertise needed for this specific initiative. He glances at an arm-mounted display with shifting images and flashing data. In the final panel, Ventrik’s calm and expressionless face fills the frame in a close-up. He remarks that Metascience has already stretched its security personnel thin and that sometimes, there’s nothing like taking matters into your own hands.

Chapter 03: Scylla – Page 02

One of the enjoyable (and occasionally sanity-testing) aspect of working on SCYLLA has been figuring out what these tunnels should actually look like. Unlike Level One’s rubble filled spill or Level Two’s cold, industrial spaces, Level Three’s underbelly is this weird hybrid of infrastructure and intrusion… half city planning, half monster damage.

Artistically, that meant building a sewer system that felt functional and grounded, and then tearing it apart in a way that made sense. The claw-gouged walls, the churned earth, the slime trails, the collapsed brickwork… every piece needed to hint at something massive and powerful.

Drawing these tunnels has turned into a meditative loop of textures, tones, and shadows. As an artist, this is one of the challenging and fun aspects of the collaborative process of creating the story - figuring out how far to push the weirdness without losing the sense that this is a real, lived-in part of the city. The deeper Tanya and Ventrik go further down (the rabbit hole, as it were), the stranger it gets. Illustrating that progression has been one of the most creatively satisfying parts of the chapter so far.