Scylla Page 4


Continues the confrontation introduced on page three of Chapter Three, focusing on a measured but increasingly pointed exchange between Ventrik and DeBarett inside the Metascience offices. The opening panel is a close-up of Ventrik’s face, his expression calm and unreadable behind reflective glasses as he questions the Circuits role in supporting interactions between the arcologies. He explains that no system can fully prevent theft or information loss and argues that, eventually, Metascience will have to work directly with other companies simply to maintain access to resources. Ventrik adds, with detached confidence, that no one is truly trapped in this place and that he could always return to the “real world” if he chose.

The perspective then shifts to DeBarett, shown standing with his arms crossed, posture rigid despite his polished appearance. He dismisses Ventrik’s claim with a quiet scoff, pointing out that everyone has heard how people on the outside are treated, and that no one truly trusts them enough to make it past the cordon in the first place. DeBarett concedes, with restrained sarcasm, that Ventrik could go back to work in the outside world if he wished. Ventrik adds a final, cutting remark that he could just as easily go work for the Wizards underscoring the ideological divide between calculated scientific ambition and corporate loyalty within the dystopian hierarchy.

Chapter 03: Scylla – Page 04

This week’s page lingered with me after I finished drawing it, largely because of the dialogue. Ventrik references “The Circuit”, "Life on the outside", and "The Wizards". Each of these pieces of dialogue feel simple on the surface but open a lot of doors if you stop and sit with them for a moment. Jackwraith doesn't explain the Circuit or who the Wizards are, and that’s very much on purpose. As a reader, you’re meant to encounter it the way the characters do… Something assumed, established, and already embedded in the world. What the Circuit is, how it works, and who it really serves are questions you’ll have to wrestle with and come to your own conclusions as the story unfolds. That approach is something I’ve enjoyed in William Gibson’s writing: these big ideas and systems are introduced with enough detail to feel real, then left open for the reader to fill in the gaps.

From an artistic standpoint, this kind of dialogue shapes the process. Ventrik isn’t explaining or justifying himself; he’s speaking from a place of certainty concerning the realities of the system. My job on the page was to let that confidence exist visually without underlining it too heavily… keeping his expression controlled, his posture relaxed, and letting the weight of the words do the work. Jackwraith’s scripts often provide moments where the world expands sideways instead of forward, and translating that into panels is a great deal of fun. Scylla continues to pose larger questions without answering them outright, and I’m excited to see how you interpret those ideas as we move deeper into the chapter.